How come my tracks don’t sound like a commercial release? Part 2 – : Swing! Swing? Isn’t that a style of music developed in America circa 1930? Well, yes it was. But the swing I’m referring to is the shuffle or groove of your track, that more ‘human’ groove that sounds realistic and ‘more pleasing’ to [...]
The secret to swing and why you can’t produce without it!
June 9th, 2009 | by Adamg | published in Tutorials
Secret tips to improve your mix by avoiding Ear Fatigue
March 4th, 2009 | by Adamg | published in Tutorials
How come my tracks don’t sound like a commercial release? Part 1: Ear Fatigue News flash…Your ears fatigue Very quickly at high listening levels (yes, that means your ears do indeed get ‘tired’). When your ears are fatigued, your brains ability to register & seperate frequencies is dramstically reduced. Tha means your hearing becomes ‘muddy’!! [...]
How come my tracks don’t sound like a commercial release?
February 27th, 2009 | by Adamg | published in Tutorials
Introducing a short series of tutorials At the end of a long day working on your latest production in your bedroom/loungeroom (or as some like to call it “the Studio”), when you’ve finished that bumpin’ groove, tamed that thumping bassline and trimmed that sizzling snare, you might like to sit back and admire your handy [...]
What to expect from Kana’s music theory articles
February 4th, 2009 | by Adamg | published in Tutorials
To those that are interested in music production or even those who have been developing their skills over the years, Kana will be presenting a series of articles on music production theory.  Some articles will be aimed at the advanced producer and others at the beginner.   Overall, some knowledge about computers and music software [...]
Step one in the battle to beat the “Loudness War!”
September 17th, 2008 | by Adamg | published in News
Turn Me Up!‚Ñ¢:¬†www.turnmeup.org¬†Ever wonder why recorded music used to sound so much better? If you think mastering is all about making your music LOUD then you need to read this… :: follow link for more info.
